Players who want to improve their Craftopia skills should not ignore these important skills.
Action RPG Craftopia from Pocketpair has almost everything a fan of the genre could want. There are minigames for farming and cooking food to improve your stats. There is also a large, open world with loot, rare items, and other treasures to entice explorers to get off the beaten path and look around.
But without the right skills, it will be hard for players to get anywhere. If they’re not careful, all kinds of animals and enemies in Craftopia‘s world could knock them down, like an elephant, a bull, or a group of monos. But players will be able to kill them and explore the world better with these skills.
This skill doesn’t help the player’s movement, magic, or moves, but it is useful for getting extra things and other goodies from enemies who have died. The Collector skill makes it more likely that enemies will drop more items when they are defeated. It’s an idle Tier 2 Basic Skill that you can level up 6 times.
At first, there is only a 1% chance of getting extra things, and that chance goes up to 4% at its highest. Even though that doesn’t sound like much, it all adds up over time, especially in places and tasks like Monster Hunter where there are a lot of enemies. If the person fights enough, he or she could get a lot of things to use or sell for gold.
Lumberjack/Miner’s Quick Work
These two skills are almost the same. The only difference is that they are used in different places. They are good basic skills to get right away for grinding. During their journey, the player will need to collect wood and minerals to make tools and other things. In fact, they need to get as many logs as they can early on so they can make workbenches, fishing rods, and gliders that will help them explore better.
The Lumberjack’s Tier 1 Living Ability, “Quick Work,” will make it faster to cut through trees. It can also be raised up 6 times to make it much faster to run through woods. The same is true for the Miner’s Quick Work, except that it makes it easier to pick through ore mounds. At max level, it will make it easier to grab iron, copper, and even gold and titanium.
Even with all these skills, the player needs to be quick enough to get by, if only to make exploring less of a chore. Craftopia has a big world with many islands, which can be both amazing and hard to get around if players don’t move fast enough. So, if they get to Tier 5 of the Basic Skills, they’ll need to get Quick Pacing.
Like in Legend of Zelda: Tears of the Kingdom, players can make cars. But that doesn’t matter until a long time after the beginning of the game. So, the 5% speed boost at level 1 is a good start for explorers and fighters who like to dodge, and the 10% speed boost at max level is a good reason to keep using it.
These passive skills that help with crafting are nice, but how will they help the player in battle? Some good offensive skills to think about are Triple Slash early in the game, Dual-Wield to get twice as many sword hits, and more. Still, they could use some help, and not just by getting better at those skills.
When you open up Tier 2 in Combat Skills, you’ll find new buffs and strikes. The Battle Hymn might be the best of the bunch because it boosts the Attack power of the player’s party as long as they are in range of the user’s song. It has a long cooldown of 500 seconds, but it lasts for 300 seconds and only costs 25 Mana. At first, it only increases attack by 30%, but at the highest level, it increases attack by 130%.
The Battle Hymn works best on physical strikes because that’s where the boost is most noticeable. But that doesn’t mean that magic players don’t have anything to do. In fact, Tier 2 of the Magic abilities gives you access to one of the best magic weapons.
Lightning Ball is an active skill that lets the player call up a big ball of lightning energy that keeps hitting any enemies that get close to it. It takes 20–30 seconds to cool down, and it costs 50 Mana to use. But it can link up to three to five enemies and hit them for 14 to 20 damage, based on their level. It can be enough on its own to take care of any mobs that are gathering around the player.
Another worthwhile power is in Tier 2, as well. The Rune Stream is a passive ability that, once activated, makes every spell do more damage until the person casting the spell gets hurt. It only lasts for 20 seconds, but it can be stacked, and each stack can be built up by skills like Runic Barrage that hit multiple times.
The bonuses for Rune Stream range from 110% at level 1 to 138% at level 6, which is its highest level. With careful use, it could turn spells like Runic Barrage and Frost Mine, which are already powerful, into one-shots that can end a fight quickly. This skill is a must-have for anyone who likes to explore the game’s levels or fight in general.
It’s fine to explore on the ground, but players will eventually have to start climbing up rocks, mountains, and other high places. It’s where you can hide some of the more interesting riches and other goodies. But if the player can’t jump high enough to reach them, they’ll either be stuck or get hurt badly from falling.
There is a way around this in Tier 2 of the Basic Skills. It’s called the “Rabbit Jump.” It will make the player jump higher with each level, from 120% at the first level to 170% at the highest level. This movement boost will make it much easier to jump, climb, and start to glide. Even so, it could still be better.
The Double Jump is a Level 3 Basic Skill. It works well with the Rabbit Jump. As the name suggests, it lets the player jump again while in the air. With each level, the player can jump higher, and at level 6, the player can jump as high as possible. It will make it easy and quick to move around and explore, and it will also give the player more height and distance to glide.
It can help the player heal as well as help them cross big gaps. When this skill is used with Calming Scenery, the player can heal while flying. If the person has the Beyond the Rainbow skill, they can glide for longer and heal more as they move because of this. But to get going, they all need a good boost, and Double Jump gives them that.
Why do solutions like that when the player can just heal themselves? There are bigger healing skills, like Resurrection and High Resurrection, that can bring players and their parties back from the dead and give them more health. But, surprisingly, the basic Heal power at Tier 1 restores more health at once, up to 70% at the highest level.
That’s better than the 55% of the Arch Heal and Resurrection powers. It only costs 10 Mana to cast and has a short cooldown of 5 seconds. It only affects one person at a time, and it doesn’t bring dead players back to life. It’s probably one of the most important skills in Snow Rider 3D because it’s easy and pays off.